Getting Started
Installing the plugin
The plugin is installed from the Epic Games Launcher.
Locate the plugin
- Add the plugin to your library on Fab.
- In the Epic Games Launcher, open Unreal Engine → Library → Fab Library and search for SteamCore Web.
Select Engine Version
- Click Install to Engine and select the engine version to install it to.
Enable the plugin
- Open your project and go to Edit → Plugins.
- Search for SteamCore Web under eelDev Plugins, enable it and restart the editor.
The plugin depends on the Online Subsystem plugin, which is enabled automatically.
Move the Plugin (Optional)
This step is optional, but we recommend moving installed plugins to your project's Plugins folder.
Locate the plugin install location
- Locate the plugin. A common install location is:
C:\Program Files\Epic Games\UE_5.x\Engine\Plugins\Marketplace
New location
- Move the
SteamCoreWebfolder to your project'sPluginsfolder. Create thePluginsfolder if it doesn't exist.
Using the plugin from C++
If you call the plugin from C++, add the SteamCoreWeb module to your module's .Build.cs:
PrivateDependencyModuleNames.AddRange(new string[] { "SteamCoreWeb" });
See C++ API for examples.