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Getting Started

Installing the plugin

The plugin is installed from the Epic Games Launcher.

Locate the plugin​

  • Add the plugin to your library on Fab.
  • In the Epic Games Launcher, open Unreal Engine → Library → Fab Library and search for SteamCore Web.

Select Engine Version​

  • Click Install to Engine and select the engine version to install it to.

Enable the plugin​

  • Open your project and go to Edit → Plugins.
  • Search for SteamCore Web under eelDev Plugins, enable it and restart the editor.

The plugin depends on the Online Subsystem plugin, which is enabled automatically.

Move the Plugin (Optional)​

This step is optional, but we recommend moving installed plugins to your project's Plugins folder.

Locate the plugin install location​

  • Locate the plugin. A common install location is:
C:\Program Files\Epic Games\UE_5.x\Engine\Plugins\Marketplace

New location​

  • Move the SteamCoreWeb folder to your project's Plugins folder. Create the Plugins folder if it doesn't exist.

Using the plugin from C++​

If you call the plugin from C++, add the SteamCoreWeb module to your module's .Build.cs:

PrivateDependencyModuleNames.AddRange(new string[] { "SteamCoreWeb" });

See C++ API for examples.

Next step​

Get a Web API key.